Dgvoodoo 2 wrapper blood 2 install#
Thereby the game still runs at 640x480 at software mode (Moto Racer 1 needs a Windows 10 patch to function, even the GOG version).Īs I mention some posts ago Re-Volt does not respond well with this wrapper only displaying garbled graphics in the menus (even though RVGL makes the old original install of Re-Volt obsolete, maybe some other games I do not know of share the same issues?) While using the dgvoodoo wrapper however a message pops up as soon as I start the race, telling me "not enough video memory direct3d not available in this mode". Starting the game while checking "passthrough to a real directx card" makes the game run as it should with the "crippled" 640x480 resolution. The very same thing happened in dgvoodoo 2.51 also. As soon as I start a single- or multiplayer game, the player starts spinning around looking at the sky like he's possessed by a demon.
Dgvoodoo 2 wrapper blood 2 pro#
I was also finally able to play the ancient Tony Hawk's Pro Skater 2 game at a proper resolution (never managed to get the thirteenag custom-resolution patch to work on this game).ĭelta Force Land Warrior however goes apeshit while running this wrapper. Look's like it defaulted to 25 hz or something like that while leaving the enumerate checkbox unchecked. I had some issues with choppy framerates however, but all I had to do was to enable "Enumerate Refresh Rates" and change to a resolution at 60 hz.
![dgvoodoo 2 wrapper blood 2 dgvoodoo 2 wrapper blood 2](https://steamlists.com/wp-content/uploads/2021/12/blood-ii-the-chosen-expansion-how-to-run-the-game-for-windows-10-tutorial-guide-0-steamlists-com-fd647699b2ce-564x317.png)
Playing it in 1920x1440 was like a dream come true. Just tried the new WIP version, 2.52 WIP, and I was finally able to enjoy Moto Racer 2 in anything above 1024x768!!! ? How many non-square pixel PC resolutions do we have? I really can only think of those two. An exception list really sounds like the cleanest solution to me. And all the suggestions I have are really against your "less confusing options" philosophy. I don't think there are any hints for the pixel aspect ratio, so there's no automatic way of knowing.
![dgvoodoo 2 wrapper blood 2 dgvoodoo 2 wrapper blood 2](http://www.si-gamer.net/gulikoza/img/GTA.png)
How could it be handled in practice? dgVoodoo supports arbitrary resolutions, so putting some of the classics like 320x200, etc., onto an exception list is not the way I think. Yes, it's true, but in fact, on CRTs every resolution was 4:3, ending in non-squre pixels.īut maybe I'm wrong and late "smart-CRT" monitors could do some AR correction. Most of us were not using widescreen monitors in the DOS days. Those games were made for 4:3 monitors with non-square pixels. You can't assume pixels are supposed to be perfectly square with CRT monitors.